Wednesday, 20 May 2015

Machi Koro


'NEED TO BUILD AN ORCHARD!!!'


Type: Strategy / Card
Players: 2 to 4
Time to explain to others: About 1 to 3 min
Time to play: About 30 minutes, possibly bit more
Difficulty: To play 3/10, Game difficulty 4/10
Portability: High to Medium (just a deck, but money tokens)
Overall: 8/10

This game came highly recommended as a simple, easy and accessible game. You are trying to develop the Japanese town of Machi Koro. The inhabitants need 4 landmarks, but these are way to expensive. The only choice is to build an infra structure, so the money rolls in, so that the landmarks can be built!

Each card represents a different building or area (Forests, Stadiums, Farms, etc). They will have a cost (that you need to pay), and a number at the top. You then roll a die(s). Whatever number comes out activates that card, and generates money, gets money from another player, etc. Whoever buils the 4 landmarks fastest wins!

Rui's conclusion: A fantastically easy game, perfect for newbies. Non-threatening, instinctive and fun. Very colourful and engaging, kids will love it. Recommended!

Monday, 11 May 2015

Epic Spell Wars Of The Battle Wizards, Duel At Mount Skullzfyre

                             'Die in the fire of my hatred!!!'

Type: Strategy / Card
Players: 2 to 4
Time to explain to others: About 3 min
Time to play: About 30 minutes
Difficulty: To play 4/10, Game difficulty 4/10
Portability: High, just a deck
Overall: 9/10

ESWOTBW,DAMS (even the acronym is huge!) is what Magic The Gathering would be if its creators had watched waaaaay too many early 90s cartoons, and then dropped some serious, serious acid.

You and your opponents are wizards, about to blow each other to smouldering tiny embers. With what, I hear you ask!

Spells.
Lots of Spells.

You'll have a hand of 8 cards, and each spell is made of 3 types of cards, a Source, a Quality and a Delivery. The combinations are nearly endless. You can play 1, 2 or 3 cards, and then, Magic-style, you try and get the opponents' health below 20. Last one standing wins!

There are some strategy elements, if you play more spell parts of the same kind, you'll get bonuses, some spells hurt the opponent, some heal you, some do both. Also always try and say the full name of the spell in a Wizard-y voice!

Rui's Conclusion: Simple to play, silly, strategic, fun and entertaining. A good one for newbs. The alternative art might attract some. A must!