Thursday 22 January 2015

T I M (The Impossible Machine)

...and the the ball fall on the cat, the cat runs, hits the switch, letting the balloon go, and...

Type: Card / Strategy
Players: 2 to 4
Time to explain to others: 1 minute
Time to play: About 15 minutes
Difficulty: To play 1/10, Game difficulty 4/10
Portability: high
Overall: 8/10

If I mention the name Rube Goldberg, you probably won't recognise it. However, if I describe what a Rube Goldberg device (or machine) does, you'll see what I mean instantly.

You've seen it in movies a thousand times. Someone flips a switch, letting a ball roll, ball hits plank, plank, hits toy car, toy car falls down incline and hits bulb, which breaks.... And so on...

I was surprised to see that TIM is not a popular game. I've found it to be quick, strategic and interesting. You cards represent pieces of a machine, and each piece needs to snap into place, extending the mechanism and synchronizing with the piece on the left of it and on the right of it. Each card has one arrow going in (Input) and one or more arrows going out (Output). Any output needs to agree with the next cards' input, and so on and and on.

Some cards allow you to eliminate existing cards, but without breaking the sequence (you need to provide a new card that will slot into the existing space perfectly, making a link with all inputs and outputs).

After a number of cards (pieces of the machine) are played, it activates and we assume the machine is lumbering away, turning switches, dropping balls, etc. At that point, it is a race against time to put down as many parts as possible before the wave of motion reaches you. The winner is the one with the biggest number of parts played into the machine.

Rui's conclusion: Very similar to 7 Dragons in both simplicity and accessibility, albeit perhaps more strategic. A good, exciting, quick little game. 

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