Showing posts with label cards. Show all posts
Showing posts with label cards. Show all posts

Tuesday, 2 June 2015

Oddball Aeronauts

Steampunk alien sailors. No word there I didn't like.

Type: Strategy / Card
Players: 2 (with the expansion, up to 4)
Time to explain to others: About 1 to 3 min
Time to play: About 15-20 minutes
Difficulty: To play 3/10, Game difficulty 4/10
Portability: Very High (see below)
Overall: 8/10

This is a little gem of a game I picked up at Games Expo '15 in Birmingham. I couldn't tell you what drove me, I saw steampunk and airships and bought it on impulse.

I was not disappointed.

Now, if you go to Board Game Geek, this game has quite a low score. And I just about see what they mean, but I truly don't mind. Let me explain.

Oddball Aeronauts is effectively Top Trumps updated. You have a deck of cards, and individual cards have power numbers. You choose one of these powers, and compare it with your opponent. As you can see, typical Top Trumps. But here is where things change.

In this game, you can play one, two or three cards in one go, and you add the power of all of these. So brilliant, I hear you say, I'll always play 3 cards, meaning I'll always win! Well, not quite.

You have to discard the cards you play, so if you keep playing 3 at a time, you'll run out very quickly. And I need to add at this point, your deck is your life, the first person to run out, looses. Also, many cards have special powers, introducing the ever-needed randomness.

When you win the duel, depending on what power you chose (3 per card), the rewards are different, forcing the opponent to discard, recovering cards yourself, etc.

One of the main selling points of this game is that you don't have a discard pile, you simply flip the cards round and put them at the back of your deck. So you technically don't need a surface to play, as all you need is in your hand.

Rui's conclusion: Fast, cheap, quick and fun. Don't expect a hugely deep game, just something entertaining you can play on a plane or a train. Recommended for young ones, newbies and for travelling gamers!

Thursday, 22 January 2015

Pathfinder (Card Game)


'What was that noise? A mammoth?? DAMN IT! Not again!! 

Type: Card / RPG
Players: 1 to 4
Time to explain to others: 20 minutes
Time to play: About 1 hour to several weeks (For a full Scenario Campaign)
Difficulty: To play 4/10, Game difficulty 6/10
Portability: Variable. A gaming 'deck' would be unusually small, in fact, but the source cards to build said deck number in the hundreds. Low or High
Overall: 7/10

One of my main failings as a proud geek, is that i never played Role Playing Games, namely because in my geek troupe, we didn't know anybody else that was into it. Dungeons and Dragons, in particular,  always always held an aura of mystique that I found irresistible.

Then I moved country, leaving the geek troupe behind. And it is not only an impossibly to play D&D solo, it is always highly stupid.

Then Pathfinder came out. I really don't know how they did it, but the game is remarkable. At it's core, it's a Dungeon Crawler, with the adventure unfolding itself before you as you advance, but with cards. I could not believe it myself. D&D has dice, and Dungeon Masters and character sheets and monsters and.... I have no clue who the genius was that came up with this game dynamic, but give that person an award. The fact that there is a Pathfinder original game which IS an RPG might help.

Each adventure is set in a handful of locations (the numbers of these locations will be dictated by the number of players), and each location has a location deck, with a set number of monsters, artefacts, allies, etc. These cards are selected randomly from a pool of cards that, after a half dozen expansions, now number in the hundreds. Effectively, you're making a couple of really small decks (one for each player and one for each location), out of a huge batch, giving this game the biggest replayability of any other I can think of.

Other than the cards, it works like D&D would, you explore the location (by flipping over cards from the corresponding location deck) you find treasure, you fight monsters, all using the many-sided-dice. You character accumulates XPs (experience points), that can then be used to upgrade his or her abilities. As I play informally, I use these as I see fit, sliding and adjusting the difficulty as I go along. There is also a kind of timer, that forces you forward and to be aggressive with your explorations.

Rui's conclusion: For RPG fans, you can't do better, as it even allows for solo play. You could play it a hundred times and never repeat the same beasts and gems. And if you want to play a full-blown campaign, you actually can, and it will delight you for weeks. Perfect for dragon-slayers, wannabe sorcerers, and play-at-rogues.