Showing posts with label geek. Show all posts
Showing posts with label geek. Show all posts

Wednesday, 11 February 2015

Fluxx

'Draw one, play one, draw one play one, draw five play three, draw three play two... Wait, what??'

Type: Strategy / Card
Players: 2 to about 5
Time to explain to others: About 1 min
Time to play: About 30 minutes, possibly bit more
Difficulty: To play 3/10, Game difficulty 4/10
Portability: High. Just a deck.
Overall: 10/10

Fluxx is the card game equivalent of watching 1980s british comedy. It is amazing, you laugh your head off, it's great fun, and the recipie could not be simpler.

Your deck has a bunch of cards. Actions, that perform actions, Keepers that you.... Well, keep. And goals, that you have to.... Reach.

The designers went out of their way to make a game that was as physically instinctive, non-threatening and reachable to newcomers as you can possibly make it. The cards are colourful and simple, they are colour coded, and there's only three different types.

And then the carnage starts.

The main rule is 'Draw one card, Play one card'. There are however many cards in the gamer that change this, making you draw more (yay!) and/or play more (boo!).

Also, the Goal can change at any time. So you finally have the missing Keeper to end the game (by completing the Goal), but the opponent changes it. Lovely. Oh! And the Goal you had in your hand, sorry but now you have to Play all your hand, so you now changed the Goal on the table!

There are a number of themed variations of Fluxx (Monthy Python, Zombies, Sci Fi, etc), all great fun, and with the same dynamics.

To have a strategy in Fluxx is to court madness. The game is literally evolving and changing before your eyes. This just makes it more fun than I could possibly describe!

Rui's conclusion: Simple, newbie friendly and great fun. A perfect party or after dinner game. A must in whatever of its variations!

Friday, 23 January 2015

Arkham Horror

Who knows what evil lurks in Arkham....? The Investigators know!....

Type: Strategy / Board
Players: 1 to about 6
Time to explain to others: About 20 to 30 min
Time to play: A minimum of a few hours. Depending of number of players, 5 isn't unreasonable
Difficulty: To play 6/10, Game difficulty 9/10
Portability: Non-existent. Hundreds of tokens.
Overall: 9/10

Arkham Horror is a name spoken in whispers wherever two or more geeks meet. It is a name spoken in hushed tones, as you hear described how long it took to play, how many were killed by monsters.... And how amazingly fun it was.

The game is set in the Lovecraftian universe, in the titular town of Arkham, Massachusetts. Once again, it looks like the stars are right, for the Great Old Ones are restless in their sleep....

And are about to wake.

And they're hungry.

As the action progresses, portals start to open all over town. From these portals, nameless obscenities are crawling forth, heralding the coming of the End.

The players will have to move one or more characters around the board (both in Arkham and in other dimensions), fighting monsters, closing portals and trying their best not to die. Horribly. In pain. Pretty much forever.

To try and describe the intricacy of this game would be a disservice to it. There are layers upon layers and circles within circles of complexity, that just add atmosphere and depth to the game.

The fact that, like most Lovecraftian games, you feel like you're playing against unwinnable odds, has a tendency to unite players. That's another thing, you HAVE to play cooperatively. Even then it will be damn hard. There are a number of expansions, that introduce a number of SECOND town boards (more fictitious town in the area, like Innsmouth), taking the dial all the way to 11.

Rui's conclusion: Not for the faint hearted, it will last a bunch of hours. Oh you have hours? And a half dozen geek friends? And you're in the mood to go tentacle-busting? Then stop whatever you're doing and play this. Highly recommended.